Originally Posted by Stabbey

resurrects the caster after death with buffs is interesting, but even though that's a lot of buffs the dead guy will get, it still requires three turns before going off, and 3 rounds is a long time in this game.
What about one man army? What about use Invis and Sneak to wait in combat untill DarkProphet rise again?

Originally Posted by Stabbey

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Shackles sounds fun. I like it. Althou, make it little less powerfull and more tactical - first target needs to be touched. Second target is close range - 8m from caster.
Hmm. Well, one reason why I'm suggesting a change to the existing version of Shackles of Pain is because it connects the caster to an enemy. A caster character probably shouldn't be getting hit all that much in the first place.

A change which requires walking up to an enemy to activate it defeats a large part of the reason why I wanted it changed in the first place.
I ment touch+self for first target. (caster should be able to use any spell with touch target on self) For second target give a Necro long range spell is against a Necro Theme
Copied from previous post:
- necro - touch to mid range skills, plays with dark art, suffering, twist reality, live on the edge. Voddoo/Curse/Possesion/AncientCruelNature. Strong one target skills, AOE debufs, No AOE dmg.

Well that is just a sample of how to create or not create Theme related skills. Make an Theme for School. Define range, targets, AoE, style, dmg type. Then fit all the skills in the Theme.

Last edited by gGeo; 28/12/16 01:15 AM.