Impalement skills are nice, as well as the alteration to Shackles of Pain. Sacrificial Gift seems nice, but does it fit the theme of Necromancy?

I've always wanted to have skills that create high ground for your rangers and casters. So I was thinking, why not add a Geomancer skill that raises a moderate-sized ledge from the ground, tossing away enemies and dealing light damage at the same time?

It might mess with the "use your environment" thing in DOS, true... though I can't help but to think that there's a way to circumvent that. Perhaps it can only be cast on rocky surface or something, if that's possible.

Last edited by Kelsier; 28/12/16 06:56 AM.