I'm relatively okay with that--it unfortunately means that requirements.txt and english.xml will (sort of) need to be downloaded elsewhere for my mod, but the core of it will function with only the steam download, thanks to you guys.
As an update on what you suggested, SniperHF, I had to modify the content .lsb files--similarly to what Abraxas* had me do with the Scripts earlier--in order to have them all using the new uuid, but after completing the process the mod now appears to package all the files it should!
I'm ecstatic, I'll try to go for the upload soon, thank you both for your help; I've included special thanks for the both of you.
EDIT: Actually, something is still worrying me; the editor is showing the old mod uuid in addition to the new one (even after I deleted the old folders) when I choose which mod to open in the editor, could this be a problem? I replaced files in data/editor, data/mods/mymod, data/public/mymod.
Last edited by Ameranth; 28/12/16 10:25 PM.