So during my first playthrough of the early access content, I was using pretty cookie cutter stuff. Wands with hydrosophist, sword/board with battle skill, bow with ranger skills.
However, when I got to fancier weapons, like a one-handed sword that also does magic damage, I started to notice the skills I was using started to change their damage. Whirlwind started to deal some of the same magic damage as the weapon I'm using, for example.
So basically, what I'm wanting to know is how deep does this interaction go? For example, Snipe says "requires a ranged weapon". Do wands qualify? They are ranged, after all.
Another example, "whirlwind" says "requires melee weapon". Could I then use it with a staff, and deal magic damage to every enemy around me?
With damage scaling, what happens when I equip two weapons? If I have two daggers and use whirlwind, will it deal more damage than if I had one dagger and a shield?
As an aside, really loving the game. My first 4 hours involved me getting completely wrecked, followed by understanding the mechanics, then restarting and sweeping through the early game. It's so rewarding and diverse once you actually understand how to play.