Yeah, that's what I meant by the comment about solo playability.

A weaponskill would deal magical damage matching the weapon, but a status effect always seems to be blocked by the appropriate armor, no matter what the weaponskill might be doing. So if you built a character that only has weaponskills and a staff, he wouldn't be a very good choice for "one man army" for example, because he essentially only functions to deal damage, unless a friendly character can whittle down the physical armor for him.