Just a few things I noticed.

-In combat if I quicksaved on my turn then loaded back in I would sometimes load back with full armor/health. Yay :D

-In the gargoyle maze if you show the ring to the gargoyle and are teleported outside the temple(inside the maze), if you don't have a teleport skill in your party you will be stuck inside the maze with no way out as far as I can tell. I realize there's the skulls to open the doors, but I think reaching the exit requires 1 more skull than you can access (if you don't walk in the entrance that has the key). I avoided this by just teleporting/netherswapping my party through the doorways but it would be fairly inconvenient if it was possible to get trapped in the maze. Maybe that's the point of a maze though or I'm just terrible at mazes

-Crossbows are absolutely pointless, why would you choose one over a bow? The damage is roughly the same for 1 more AP.
- 5m for leadership makes it very impractical.

-Withermore's Bulwark seems to be stuck in the ground? x506 y197 about. http://postimg.org/image/4gwrkjba7/