Originally Posted by Destran
-In the gargoyle maze if you show the ring to the gargoyle and are teleported outside the temple(inside the maze), if you don't have a teleport skill in your party you will be stuck inside the maze with no way out as far as I can tell. I realize there's the skulls to open the doors, but I think reaching the exit requires 1 more skull than you can access (if you don't walk in the entrance that has the key). I avoided this by just teleporting/netherswapping my party through the doorways but it would be fairly inconvenient if it was possible to get trapped in the maze. Maybe that's the point of a maze though or I'm just terrible at mazes
-Crossbows are absolutely pointless, why would you choose one over a bow? The damage is roughly the same for 1 more AP.
-Withermore's Bulwark seems to be stuck in the ground? x506 y197 about. http://postimg.org/image/4gwrkjba7/


- You should be able to leave by passing the tower on the left side. So you can leave the maze itself, but afterwards I think you will be stucked at the bottom on an island. But on the other hand, by that point of game I guess you are expected to have at least those teleport-gloves.

- Higher damage from the crossbow means, that all skills will deal higher damage, because damage depends on weapon.

- Known issue, said to be solved with next patch.