Hi. Thanks for this great game, I am enjoying it for 2 weeks already, playing together with a mate and making my solo campaign to get more experience.

I am making some notes about thing I think should be improved and some new ideas. I will keep posting here when have new ideas and time.

1) In a cave where fire lizards live, there is a chest (not sure if it is a chest) where a random 8 lvl item can be collected. First time I picked a wand with 18 damage, but I was lvl3 and had 50% accuracy with it. Last time I picked an 8lvl shield and it pretty much made my Red Prince immortal. It led me to idea that items shouldn't give stats of a higher lvl than a hero using it. So for example if I am of the lvl 1 and have a shield of lvl 3, it should give me stats of lvl 1 shield, because I am actualy not skilled enough to use this item to a full potencial.
2) The idea above brought me to another one. When I played DOS1 one thing that made me sad was that legendery items of lvl 6, despite all the bonuses they had we still too bad comparing to a common item of lvl 10. So why wouldn't unique or legendary items become stronger with the hero that wields it? May be with a growing loremaster skill a hero could recognize some new features of a weapon, that he could not see or know when he had less points in loremaster.
3) Thievery is overpowered. I noticed that when you steal items, the cost in the inventory of an NPC is much less then when you try to buy it from him. I played without a thief and could hardly get good loot, but then I played a thief with 5 points in thievery on lvl 5 and managed to still half of Zaleskar's items. The other half I could buy with 6 points in barter on another hero.
4) Trash costs too much. One coin in the current version is too much to leave it behind, since there is too much of this trash all over the map. Why wouldn't all the trash (body parts, buckets, stones, shells) cost 0, but shells would sometimes contain pearls? The problem is that if I want to have good items, I should spend too much time picking up all these things all over the map. It is not a big deal for me personally, but I would still love to see some other ways of getting wealthy (thievery is not a way I like, though it is very easy).
5) The economy is broken in some way. It may be balanced, but selling 2 4lvl unique daggers for 6 coins (equals 6 buckets) is weird.
6) Paladin Cork and Garreth are dumb. It is so uncomfortable that during a fight against one enemy, we are still not allies and I can hurt them with ranger and aoe skills.
7) Huntsman skill is kinda... weak? It allows you to use ranger abilities but the bonus is applied only if you shoot from highgroud, so it forces you to search for a higher position, but in ruins, for example, you can't shoot from top because of some variable obstacles. Increasing dodging/movespeed/sight/attack range should be considered.
8) Necromaster should let you pierce through any armor and drain that vitality. This way it would be worth improving.
9) I would love to have a way of quickly finishing chaos in my inventory. May be there is one I don't know about? Would also love to get rid of those books. Not seeing them every time I open inventory would be perfect.
10) Why do I have to use Wits or Finesse on my 22 Intelligence lizard when trying to walk away after theft? Just wondering... Red Prince has Strength option.

Now some bugs.
1) My friend got carts and barrels flying, and sometimes he couldn't see enemies on the screen. I didn't have that problem, I will later tell you what system he has.
2) Due to some reason I could only speak with Zaleskar once when I played Ifan. After the first dialog ended, I couldn't start a new one. It seemed to be starting, but yet didn't. Other 3 heroes didn't have that issue.
3) Leadership aura is broken. It works 50/50 in solo campaign, and in a lobby with a friend it doesn't work at all.
4) In Fort Joy hero models turn red when I pass Griff.
5) In both campaigns I had an issue that a random hero has "crippling didn't work" above his head all the time. Had to get them rested with First aid after each combat when they lost physical armor.

I think that's all for now. Hope to get some feedback. Merry Christmas and a Happy New Year buddies!

Last edited by Hewman; 31/12/16 04:40 PM.