Why is it that when you attack a monster, about 10 liters of blood spill on the ground? It just seems so surreal. Currently the amount of blood shed per hit should be the amount of blood lost when something is killed and disemboweled.

Right now, the player is used to seeing 10 liters of blood on the ground after the first few fights. This is excessive and leads to the same amount of excitement as seeing a large puddle on the ground. Hence you lose the "wow, something nasty happened here" effect. The player becomes desensitized to seeing large amounts of blood very early, a problem that is common in most games these days. Especially when a skinny enemy dies and dumps enough blood on the ground to fill a bath tub.

If blood loss was significantly reduced, it will be easier to use lots of blood to create the "wow, that is a mess", or "that is a lot of blood" effect.

Since I'm sure there is balancing with the area of blood and electrocution, I'd like to suggest some kind of splatter instead of pools. Where it doesn't look as deep, but you can see there is some blood there and you can still be shocked.

Last edited by LightningLockey; 01/01/17 10:44 PM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?