After playing through act 1 a couple of items of feedback

1. My first play through was frustrating because the dialogue leads you to believe you should sneak through the entire Magister area and make your way out of fort joy - I did that but I ran into the skeleton ambush and was slaughtered over and over - (I was not high enough level)

I tried again after a different patch and decided to fight everything in Fort Joy - to my surprise I did not have to sneak and was able to win those battles and get loot and xp which helped significantly vs the skeleton ambush

somehow don't lead the characters into thinking they need to sneak through everything - they wont be prepared for the marshes.

2. my preferred party is tank-rogue-archer-caster and I prefer to make my own dwarven tank - however the first character you meet is the red prince which made my dwarven fighter redundant - ifban and sebille are great but the caster options aren't great so I am feeling forced to make a caster then pick up ifban, sebille and the red prince - it always seems I end up going this way - more npc options in fort joy would be better so I can build the starting character I want then round out the party and not feel forced to start with a caster.

3. please make a key ring that automatically collects keys

4. repairing items makes me want to claw my eyes out. Make repair hammers one time use that repairs all equipped items on the party. make tongs a one time use item that repairs all equipped items on a character. make the hammers and tongs a little more available in game.

5. is the spell to walk over surface areas still in game - if not - please add it back! my rogue constantly gets stuck in a sea of necro fire and poison unable to move until his teleport comes back up - it would be nice to be able to navigate those always 'drenched' areas safely like in the first version.