Larian Banner: Baldur's Gate Patch 9
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#597839 03/01/17 12:17 PM
Joined: Oct 2015
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magmar Offline OP
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Joined: Oct 2015

After playing through act 1 a couple of items of feedback

1. My first play through was frustrating because the dialogue leads you to believe you should sneak through the entire Magister area and make your way out of fort joy - I did that but I ran into the skeleton ambush and was slaughtered over and over - (I was not high enough level)

I tried again after a different patch and decided to fight everything in Fort Joy - to my surprise I did not have to sneak and was able to win those battles and get loot and xp which helped significantly vs the skeleton ambush

somehow don't lead the characters into thinking they need to sneak through everything - they wont be prepared for the marshes.

2. my preferred party is tank-rogue-archer-caster and I prefer to make my own dwarven tank - however the first character you meet is the red prince which made my dwarven fighter redundant - ifban and sebille are great but the caster options aren't great so I am feeling forced to make a caster then pick up ifban, sebille and the red prince - it always seems I end up going this way - more npc options in fort joy would be better so I can build the starting character I want then round out the party and not feel forced to start with a caster.

3. please make a key ring that automatically collects keys

4. repairing items makes me want to claw my eyes out. Make repair hammers one time use that repairs all equipped items on the party. make tongs a one time use item that repairs all equipped items on a character. make the hammers and tongs a little more available in game.

5. is the spell to walk over surface areas still in game - if not - please add it back! my rogue constantly gets stuck in a sea of necro fire and poison unable to move until his teleport comes back up - it would be nice to be able to navigate those always 'drenched' areas safely like in the first version.

magmar #597843 03/01/17 02:15 PM
Joined: Sep 2016
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Joined: Sep 2016
I'll give you my feedback (I'm not very good at games mind you)

1. Err OK. Not sure why you wanted to do that and there are plenty of places you will die if you are under-leveled. You can easily get to the final fight at level 2 if you want. And then they will kill you. The crocs will most likely kill you first if you just wander in and hope for the best. For sure some fights are difficult for where they are (the frogs for example) but you can always ignore them and come back.

2. The only min:max character you can pick up is Sebille (and only if you don't care about her having a points in Lucky Charm and Arrow Recovery which are both pointless). Red Price makes a good mage, Louise you need for a couple of dialogue options. I've found no reason to pick up Ikea-Ben-Ali although I do like playing rouges.

3. I'm not sure about that. The inventory system needs work but whether keys should be combined or vanish after use I don't know. Removing blank space would be good enough for me.

4. Making repairs even more tiresome is a terrible idea. It adds no value to the game except adding a bit of timewasting and irritation. I for one do not enjoy wandering off for 20 minutes to get someone to repair something or perhaps buy a hammer off them. It is rubbish system and should be dropped as in the most part items become useless when you level up anyway.

5. Levitate still exists. It is a scoundrel skill you can buy or if you an elf you can eat someones head as soon as you get into the marshes to get it. I don't find it particularly useful - items that give immunity to stun/charm/freeze are more helpful. It was useful in the first DOS as you could run over lava surfaces to avoid things. In this game, not yet.


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