Originally Posted by Darkhain
No the xp is just right as it is. If it get changed, we will get a horrible experience (gameplay-wise ) like in TW3.


While you might be correct to say that increasing the XP would break the current balance, it is still incorrect to say that it doesn't need to be changed. That is because the current balance needs to be changed anyway. This is alpha, everything, including balance, is a work in progress. XP given by combat encounters and quests can be changed

For instance, the level 2 Void Turtles give a pathetically low amount of XP given the difficulty of the encounter, AND when compared to the difficulty of other level 2 encounters. Any solution you do to the (missable) Elohdi "Shakedown" quest gives you more than the much more difficult fight against the Turtles.

Some (many?) people are saying that once you reach level 4, the game gets MUCH easier. Part of that is apparently because that level unlocks all the spellbooks available from vendors, but I'm sure that another part is because that's when you get a second Talent and Civil point. But the biggest part would be that there are a TON of enemies at level 4, both inside and outside the fort, so that's a lot of XP available. There's drastically less XP from combat for the first three levels, and you're forced to complete nearly all quests to gain the levels needed to allow you to survive in combat.

It's also somewhat missing the point to say that adding more XP would break the balance. The complaint is also about feeling like you need to do ALL optional quests to get strong enough to progress. That suggests that there are far too few quests, which means that on repeated playthroughs you have to do the same content over and over again. Even adding in mutually exclusive quests so you can do quest X, but then cannot do quest Y would help in that regard - you couldn't get any extra XP because of the exclusivity, but there would be some variety in quests so you wouldn't necessarily wind up doing the exact same quests every game.