I couldn't disagree with you more.
The only fun part of D:OS1 was the first act where it was slow, tactical, and as a new player especially you had to be on your toes and actually think of how to approach a combat encounter.
After act 1 it all became nonesense filler and not even near as fun.
It is my heartfelt wish that they keep the game difficult, more 'sanely' paced, and basically if it could all be like DOS1's first act, it'd be rpg heaven
I agree with you but you're missing the point of what I'm saying. It's not the challenge that I dislike, but rather the necessity to do ALL of the quests in the starting area in order to JUST scrape enough XP to JUST make it past the encounters in the fort. It feels incredibly unnatural to have to comb the entire world and every character in order to progress, especially when many of the quests sound like they are designed to be mutually exclusive.