So I finally decided to stop testing different skill-builds and finished the game.

1) As I already mentioned, knight is useless, and even more useless he was at the end, when enemies had more physical armor than vitality. Assasin killed every one of them. Ranger shot 1 time each turn, because he had a crossbow. The only thing my knight did, he somehow fell down the highground after using blitz attack (jumping on multiple enemies) and took around 220 damage (he was enraged, I decided to use this skill more yesterday, gives more trouble than benefits btw) and the fight lasted 20 seconds longer, because I wanted to cure him first.

2) I healed my knight with 2 abilities to almost all hp. Shouldn't be so, considering he is the most tanky of 4. Why not rework healing so that it heals some % of targets health, where the % depends of the caster's intelligence? 2 AP to heal all your team for 50% of their hp is too little. Especially when there is 10m distance between them.

3) The final fight, as you could already guess, wasn't impressive at all. I didn't know what was happening, but all magisters were stunned and then died soon after my chain lightning, the big boss died really fast after mortal blow and I never had a chance for Arrow Spray. Overpower did nothing, because of enemies positioning, and there was also no point in it since ranger and assasin almost killed the enemies by the time knight's turn came. I think bosses should be more unique and annoying. May be demanding some certain tactics. I din't feel Radeka at all. The music was sick, preparing for some hardcore action, but the fight was so easy that I laughed at that music. Music is brilliant in this game.

4) I noticed enemies never use teleportation and netherswap on my squad. I imagine how impressive it would be if I didn't focus on my positioning and let some enemy mage netherswap with my mage or ranger and leave them right next to the poor knight that actually made it to hit them and then burst them down with fire oil poison shocking stuff muahaha.

5) In a fight with Radeka I only got damaged hard by surfaces because missclicked. Yes, it was the knight.

6) I teleported to the ship where River is, but couldn't chat with him. Nothing happened, I just jumped back, end of story.

7) After the final fight I wanted to fill source points on my heroes, but game told me that there are no more charges on my wand. I didn't find any information about how many charges that wand had.

8) I actually realised that you let players make a hero some universal soldier, because skills are getting stronger with lvls more than with stats and you only need one point of any skill in order to get all the abilities, but it rules out the opportunity of building a really strong fire/earth/air/water mage or necromancer. I would better have fortify on 3 non-mage units, than on one earth mage.

9) There really shouldn't be 100% chances to stun/slow/cripple/knock down/blind etc. a unit that has no necessary armor. It makes the game too predictable. Ranger with 10 intelligence can't have the same chance to stun enemy as a mage with 25 intelligence even when he uses a scroll.

10) I'd really like to see some multielemental spells. Disables, buffs, enchantments. The chance of applying some effect should rely on one magical skill, the amount of damage on the other, the cooldown on something else, aoe etc. I imagine how cool it would be if somewhere at lvl 10 I put 1 point in each magical skill and can learn some cool ability that requires all those points.

11) I actually learned how to play the game at ease. Some universal gamehack for DOS2. You just delay your turns, wait until rangers and mages will stack together, then swap your knight with some enemy or swap your ranger with enemy ranger on highground, teleport one enemy close to 2 other enemies and then bursts them down. I don't feel any pressure, don't lose any arrows, grenades, scrolls, resurrection scrolls. Just aoe burst. And after you realise it, you don't want to play it other way. If you have teleportation on 2 heroes, you are officially indestructible. This skill is too good.

12) I actually skilled telekinesis on Lohse but during the game there was only one situation where I used it. And that was not in this playthrough. I used it to collect big paintings, because my knight didn't have enough strength. Then I passed it to a guy with barter that was standing right next to Zaleskar. One more gamehack.

I played HoMM, MTH, dota and the best (the most interesting) turn-based system imho was in HoMM5 where initiative let a unit have more turns (a dragon could make 2 turns before next turn of a zombie came) but you refused to have it for some reason, I guess, and the best sourcery among all games is in MTH. Dota is good when it comes to Invoker's lvlup (his skills depend on the amount of points spent on particular element), and balancing overall. I am sure that those games could lead you to some great ideas.

UPD
I have just started a new campaign. Decided to mix warfare and scoundrel in two-handed unit. Feels sick, but I got a 3rd lvl two-handed weapon and miss hits in knocked down enemies 2 times in a row (I am lvl 2). I feel pain and frustration................

Last edited by Hewman; 05/01/17 07:13 PM.