Originally Posted by Naqel

No.

If there's only one stat useful for a given character, than having a stat system at all is meaningless, since you effectively scale everything with level anyway.


Strawman.

Did I say anything about "only one stat useful"?

No, I did not.


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Making each stat do a different but useful thing for every class is exactly what justifies having a variety of stats in the first place: it produces a variety of results.


The system proposed by Hewman, has one godlike stat: Strength, required by all classes to increase damage, and it even also increases health. You can't go wrong by pumping all your points into Strength.

Additionally, the ideas of stats to increase range and radius of AoE effects are also troubling when considering that you start with 10 in each attribute, gain 2 attribute points a level, and will reach about level 30. So that's 71 attribute points before gear is taken into consideration.

How much range would a ranger have with a (conservative) 25-30 FIN? At some point, wouldn't a Ranger be taking enemies out from several screen lengths away (with a spotter)?

How large a radius would an 30 INT AoE spell have, and would that actually be more harmful than good at some point?

Obviously, you'd have to cut the amount of range and AoE gained pers point to a very small amount, which only would encourage more STR stacking.

The proposed system is fatally flawed.