Originally Posted by Stabbey
The system proposed by Hewman, has one godlike stat: Strength, required by all classes to increase damage, and it even also increases health. You can't go wrong by pumping all your points into Strength.

You didn't play dota obviously. Imagine how a hero with maxed strength would act in a fight. He has low initiative, so he is last one to go. He has no resistances, so he easily gets stunned/knocked down from the beginning. He has low movespeed and he can't jump far enough to start damaging enemies, he also has low movespeed. So it ends up him being useless for a turn or 2. Or maybe even more if he falls under longduration debuff or disable.

Originally Posted by Stabbey
Additionally, the ideas of stats to increase range and radius of AoE effects are also troubling when considering that you start with 10 in each attribute, gain 2 attribute points a level, and will reach about level 30. So that's 71 attribute points before gear is taken into consideration.

How much range would a ranger have with a (conservative) 25-30 FIN? At some point, wouldn't a Ranger be taking enemies out from several screen lengths away (with a spotter)?

It's a draft. Don't pick on details. You can make stats less useful with each new point invested. It is one of the ways. Another one is to make bonuses small. Lets say some ranger has 70 Finesse. We would make it 10m attack distance in the beggining with 0.2 meteres maxed by 1 point in finesse. With 70 finesse he has 22m distance for his shots and abilities. Not much, considering he has no points in strength and can't actually deal damage. Mosquito.
"Ranger reduces AP cost and allows dodging magic"
But the one that comes up with a lot of attacks.

Originally Posted by Stabbey
How large a radius would an 30 INT AoE spell have, and would that actually be more harmful than good at some point?

Another detail. I am not suggesting a good working system, it is just some other way of building it. You only need to make your spells harmless for your players. Nothing hard. But you didn't notice that int also gives chance to set some status. So you will maybe deal less damage, but you will freeze/stun/burn/knock down the enemies.

Originally Posted by Stabbey
Obviously, you'd have to cut the amount of range and AoE gained pers point to a very small amount, which only would encourage more STR stacking.

The proposed system is fatally flawed.

It won't. The proposed system is a rough draft.

Last edited by Hewman; 07/01/17 08:36 AM.