Originally Posted by Stabbey
Strawman.

Hardly.

You specifically state that the limited amount of points is the problem, so to put my point from the opposite end. Without the limited availability that forces you to choose, you get enough to do everything, so it might as well happen automatically.

If there's enough stats to get everything you want(be it a few valuable stats to get, or enough points to get everything), a leveling system based on distributing points becomes pointless.

Originally Posted by Stabbey
The proposed system is fatally flawed.

I'm not arguing the merits of the proposed system, I'm arguing your flawed approach to the topic.