Hi there, first time poster but this idea has been stuck in my head for a while now, and I was wondering what others thought of it.

Currently, finesse is the only stat that can increase a character's dodge stat directly. Finesse provides bonuses to damage on crossbows, bows, and daggers. Finesse is a stat for sneaky rogue types and rangers - characters who don't usually engage in direct melee combat.

Currently, all other melee weapons get their damage boosted by strength, which does not affect dodge chance, but instead boosts physical armor, making the character tankier.

As it currently stands, there is no optimal way to create a character that can 'duel', so to speak. That is to use a melee weapon that isn't a dagger, do damage, and focus on dodging instead of wearing heavier armor to mitigate damage.

If you want to fight in melee, you pretty much have to have high strength, and to that end, you might as well wear heavy armor, since you're not going to have the points to dodge. Of course, you could also boost CON as a secondary stat, but that matches more of a barbarian archetype.

I would incorporate a talent that allows a character to use either finesse or strength for all other melee weapons, depending on which is highest. This sort of solution is kind of ham-fisted, but I feel like the game is missing something for me, since I'd really like to play a fencer type of character.

Thanks for reading.