Dodge tank worked great in Never-winter.
Yes but that is because everyone is a dodge tank in Neverwinter essentially.
Armor in neverwinter increases the chance your opponent would miss.
Dodge in neverwinter increases the chance your opponent would miss.
It just shifted the source.
Well dodge tank was based around Uncanny dodge skill. Which required light Armour to work properly. It is not just shifted source, its completely different build, with different skills and equipment.
DOS unfortunately do not have any connection between armor and chance to hit or at least solid armor mitigation ... . I am guit sad from current system.
I wish bodybuilding+willpower come back. Add reflex saving throw connected to dex. So there you have 3 saving throws based on 3 main stats. Then add a point to saving throw per 3 points in connected main stats. This allows anyone boost any saving throw but its expected that an massive orc with high strength would be quite resistant to a bodybuilding spells.
Then remove 95% all AOE skills / spells. Also remove auto bleed, let bleed only by skill or crit hits made by two handed weapons. Leaking blood should be connected to bleed status. No bleed status no blood on the floor.
All those things shifts combat from magic spam. Then fencer could come back.
Curent system where you spam AOE to strip armor whatever oponent is then cc to death, that is dumb.