I agree with the OP, but I only found XP meagre in the beginning of D:OS. This creates a difficult barrier for new players, and is far from ideal in any kind of game. Witcher 2 also made the mistake of a reverse difficulty curve (cliff) and later rectified it somewhat through rebalancing.
A lack of available XP early on results in most encounters being out of reach of the player unless they do every single quest available. This is especially problematic because the early area in the game is set up as an "open" area with multiple paths and solutions. What's the point of all these choices if the player has to scrounge the entire map to do every quest they can find anyway?
If anything this problem is even more acute in D:OS2. I am literally stuck on 2 separate playthroughs because I am unable to get enough XP to level high enough to enter the fort. The lack of XP is pretty much game breaking.
Last edited by HyprJ; 12/01/17 11:19 AM.