How far are we from AI that can act as chatbots so as to make conversations a bit more dynamic. It would be nice to have NPC with personality traits where they knew about their game world and surroundings so as to have dynamic and different conversations with the NPC's instead of scripted questions and responses. Imagine two guards, one has a bribe-able trait in their personality and if you chat with them and offer him money he lets you commit a crime, but that's all chat and personality driven. Ofcourse a game has to have a story and a path so scripted conversations would still exist