Originally Posted by Madolite

I created a team and I recruited the various characters and it all felt like I was mastering the game. And then slowly, I started lagging behind on my levels. At some point, I was thinking to myself that "I really hope there's some additional areas that allows me to get my Level back on par". But sadly, no such extra area existed.

When I finally got to the White Witch, I was underleveled and I knew I had done everything I could do up until that point. I even went online to look for guides etc. But the thing is, once I started talking about this to other fans of the game, they just gave me the cold shoulder and told me that "I'm not playing the game the right way" or "I made a wrong build".

Do people making these comments even have any idea about what game design is about?

Yes, I probably would've beaten the game if I had made the "right build". But when you spend 60+ hours in a game and you need the benefit of hindsight to tell you what you're doing wrong, game-breakingly so, I think any rational person should understand that there's something wrong going on here.

What's the point of a classless system if only a few methods are even viable? And yes, a game is always going to have optimal builds, but optimal does not equal viable.

What were you doing, building a 4-character party of rogues with boosted intelligence, loremaster, telekinisis and shield mastery, or what?
Didn't read your post further, sorry, had enough b/s by this point.
Because, sorry, I'm about to give you another could shoulder - those (hypothetical) rogues were, ye, the "wrong" way to play.
I literally can't imagine how wrong a way you must go to become underleveled and underpowered in D:OS1, original or EE.
Soooo... Just git gud and quit whining? Or play at explorer mode ffs?