1) I think the game lacks action overall. It lacks some videos, some guidance over a player. Why don't you show how gates are closed when living Fort Joy through gates, or how heroes are sailing or how they move out of the drain. Why not start the game from fighting the voidwoken after you stand up. Instead you find a kid and read some boring useless dialog.
2) The quests should be seperated in a jornal as it was in D:OS2. Today I noticed that it is very uncomfortable to look through the quests and search for some particular one. We play once or twice a week, since it is a problem to gather 4 working men, so I had to read journal in order to understand at which stage we were at that moment. It would be also very nice to split main quests from additional ones.
3) 2 led me to idea that main quests should provide a player with enough XP to be of the necessary level, and additional quests should add a little bit of utility (some skill books/cool items).
4) Fought Radeka with my party 4, was too easy with a strong assasin. We teleported her next to our guy and he left her low hp. Ranger finished the job.
5) I still think that if the turn-based system looked like the one from HoMM5, the fights against bosses would be much more challenging.

Bugs
1) I got pants (skirt) dressed upside down on my Lohse all day. Had to redress it multiple times to make it look normal.
2) Voidwoken lizards that are protecting the entrance to a magical cave killed our guy at one hit somehow. Just a 150 hp mortal blow. I think it used some source spell, combining poison+fire damage. That should not happen, it is imbalanced.
3) I didn't get XP for blessing the burning pigs. Got XP for one of them only.

Last edited by Hewman; 14/01/17 08:25 PM.