I'm always a bit baffled when people (both developers and players) spend so much effort reinventing the wheel with new systems that should allegedly solve all the "dumb limitations of these obsolete old RPGs", just to come up with solutions that more often than not end up having the same exact flaws, just in a slightly different configuration.
A textbook case of "solution in search of a problem", except the "solution" doesn't even work that well, most of the times.
DOS developers reinvented the wheel when created those attribute systems that DOS1 and DOS2 have. What I proposed is one of these "obsolete old RPGs" systems from games that were the best at their time.
Yes but you are doing so without a fundamental understanding of how those games worked or why they even had those systems.
You bring up the reverence of games
Divinity didn't reinvent the wheel, they were rather basic. What attributes were needed? With perception being the odd one out all things considered.
Even further not only do you not understand the games you are taking from but you do not understand THIS game... and what it needs to do.
This whole proposal isn't "Too much work to do" as if it was some sort of good idea that would require a bit of restructuring to pull off... It is a entire shift in how the game is played, it is an entirely different game.
Ultimately what this is... is trying to make Divinity OS 2... Just like every other game out there, blindly. It is Battlefield Earth, you know Dutch Angles exist, but you don't know what they are for.
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Dungeons and Dragons has its attribute system because of two reasons
1) They are trying to sum up the entirety of human existence in as little attributes as possible.
2) Each attribute is an example of a hero.
It is a roleplaying system (Tabletop specifically), so it didn't really need to trim this down.
I could go on. Yet you see that Dungeons and Dragons system is tailored to its needs. Flawless? Maybe not...
But I wouldn't go and insert Pillars of Eternity's "Dungeons And Dragons Clone-Esk" attribute system and call it better.
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THAT is why people aren't respecting this idea. (That and "I'll leave this right here" is oozing with such arrogance that this whole thing just comes off as "I know how to make a better game that Larian, watch as I completely ignore basic game theory").
It is less that your idea isn't good and more that... It completely ignores the game.
Like you just played the first hour of Chrono Trigger and went "You know what would make this game better? If you had magic!"