What I liked about DOS is style (graphics, sounds, music, dialogs), combat system and item progression. Those are the strongest features of the game. What I don't like is skillset and attribute system. I don't understand why earth equals poison in the game, earth mage is useless against skeletons. I don't understand why I need constitution if I gain additional armor with items and additional hp with lvls. I don't understand why surfaces are so imbalanced. I don't like the fact that I pick up wand with 4 finesse (who would ever need that shit). I don't understand why picking up a staff of my lvl and the element needed is so hard. I don't understand why enemies don't have teleportation skill. I don't understand why mages can't teleport themselves. I don't understand why fire mage is as vulnerable to fire as a ranger. There are a lot of things I can't understand in this game, I am trying to look inside the developers' minds but I can't. It seems that devs themselves don't fully understand why DOS1 was a success. They won't lose their current fanbase with what DOS2 looks now, but they would neither grow it.
Last edited by Hewman; 15/01/17 01:31 PM.