Right now the game has damage over time effects which don't do anything as long as the target has armour. What if some skills were added which apply damage over time effects on magic or physical armour? There is Acid (Cursed poison), but what if you could apply acid status to a target directly?
And what about dual-effect skills - Let's say we alter Magical Poison Arrow to become "Magical Acid Arrow" - it applies the acid status and eats away at physical armor for a few turns, and if the target has no physical armor when the spell is cast on them, it applies poison. That does sound like it might be a bit powerful, but is the idea at least good?
Seriously :P give shackles of pain to a scoundrel or Warrior.
You sillies :P
Okay, but most other skills in Necromancy scale in effectiveness with points into INT. I'm not sure putting points into one school only for only one or two skills you're able to use well is the best way to build your warrior.