Not sure where you're getting the 'boatloads of work' impression, since I've just quoted an entire game that's built logic around pure randomisation of significantly more features than D:OS2 offers. Are you a programmer? I am. Not in video games, but I know randomisation formulas are just a couple of seconds, workwise. I presume enemy placement could be auto-generated with just some simple maths, unless a game dev can contradict that?
I'm suggesting this as a 'fun mode', a thing that's optional outside of the main game. If randomisation works on math like it does in the kind of coding a do, then this would be an insignificant addition with lots of entertainment value. I'm sure X-COM2 adds plenty of contrivances to the math to offer balance, but I'm not suggesting they give it that much thought: imbalance would be fine, as long as dev time is minimal. Maybe a modder could add to it later at some point.