Originally Posted by Oversoul
The game is meant to be somewhat difficult and therefore rewarding. In my opinion there absolutely HAS to be the possibility of failure. I want my choices to mean something and they won't mean anything if I can always trade time for XP and this game is about decisions not grinding. If you failed it means you made the wrong decisions.

Much kudos to this!

Originally Posted by Baardvark
I don't think D:OS will ever be that brutal, where you can get halfway through with a subpar build and then basically can't progress. There will probably be a respec option.

Some people somehow see that it IS totally possible to make a flawed build and fail the game. That was the point of my ranting in the thread...

Originally Posted by Baardvark
And in the other direction, maybe we do need a difficulty below explorer's mode, as ludicrously easy that mode already is to most people, just so there's the most freedom. It doesn't seem like it would be too much work to implement an ultra-easy mode that further boosts player stats.

There basically can be cheats/trainers whatever for this.