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tee Offline OP
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I upload my finished run on youtube channel
( i cant find a proper way add youtube videos or links on forum )

Ul
You can equip stuffs in inventory into the quickslots but you arent able to edit/remove/drag the quickslots freely at anytimes , its only doable when the skill menu is open.
( There's a lock which unlock/lock skillbar )

Anyway to hide HUD by anychance? I cant find the control for it anywhere. If there isnt one , can you guys add one in the future , it would be great for screenshots.

Gameplay
One Man Army should be available in the beginning as enemies are too strong in general right now for one character to handle.
Heres how the talent One Man Army really works. It seem the game wasnt meant for solo plays.

One enemy can easily break your armors , the next one can kill you after, all of that can happen in one single turn , and you fight more than 3 enemies in most battles .

I feel like HP is also kidna pointless in solo mode. Once one of your armors are down , you are dead dead , i'm pretty sure the next attacks they are going to throw at you are Crowd Control. The Al is smart , they know when to throw CC at you whenever you are vulnerable to one. Without teammates to support or get arrgo for you , you are likely to get CC to death.

Some spellcasters damage need some tweaks. Around lvl6-7 battles , receiving a 100+ damage or 160+ damage spells are quite common for me and my gears were decent.
( the dmg is pretty high for the spell they use , fireball/electric discharge , i dont think even a pure mage build can do that much at the same lvl )

It maybe be manageable in a group run but impossible in solo run , those kind of damages can break your armors really easily , and without armors while being alone , like mentioned above , you are finished.

>> Heres another brutal example which happened off-screen in one of my test run attempts.In the final battle , a magister mage go full super saiyan against the worm with the help of a magister warrior . The warrior throws a fire bomb , the mage then casts Acid Spore. The worm goes from 100% healthy to only 20% hp left and it has 220 MR + 547 HP = 767 total.She skipped her turn right after though , if she manage to throw another Fire/Poison type spell , i'm pretty sure the worm would be dead.

The big bad worm almost get one-shotted by a mage , then how can one handle all the attacks in one turn against everyone without using any cheesy tatics.

Last edited by tee; 15/01/17 07:58 AM.
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The code not working is just because it's disabled for new users with under 10 posts because of spammers. A mod will grant your account privileges once they see it.

The game is intended to be played with a party, so it's no surprise that going it alone is much more challenging.

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I actually just watched one of your videos last night.
Was thoroughly impressed.

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One-man-army is not a trait for 1 guy party, it is for a one-player-party. If the game would be made 'reasonable' to play it with only one guy, the fights would be even more boring with four guys after level 4.

There is a lock that prevents accidently pulling your skills out of the bar. Open is and you can exchange them at any time.

The biggest problem with fire and poison is less the damage itself and more the insane chain reaction that can happen because of their interaction. Something that will never happen with Water and Air. It's also the main reason why environmental effects can be deadly for the own team.

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tee Offline OP
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Originally Posted by JxxV
I actually just watched one of your videos last night.
Was thoroughly impressed.

thanks!

Originally Posted by Kalrakh
There is a lock that prevents accidently pulling your skills out of the bar. Open is and you can exchange them at any time.

got it , thanks.

Originally Posted by Stabbey
The game is intended to be played with a party, so it's no surprise that going it alone is much more challenging.

Originally Posted by Kalrakh
One-man-army is not a trait for 1 guy party, it is for a one-player-party. If the game would be made 'reasonable' to play it with only one guy, the fights would be even more boring with four guys after level 4.

What do you mean by one-player? Like playing alone with no other real players or just being alone/separated/unchained to other companions ?

Did they state it somewhere else before ? I didnt hit lvl8 in that run so i didnt know how the trait works. If thats true and the game is made and focus around party gameplay only then i will stop thinking about soloing the game.

p/s: they gotta make the skill description more clear next time though , if what you said is true then no doubt many people would think " One Man Army " is for solo runs.

Last edited by tee; 15/01/17 04:15 AM.
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No other real player, so one player char and up to three NPC-Chars.

In D:OS1 One-man-army made it, so you could get NPCs after taking it, meaning, that you would still had at least those two players chars. In D:OS2 it reads: the scaling bonuses depend on the number of active player chars, so if you are one player and three NPCs you should receive full effect. If you are 2 players with one NPC each, the effect will be lower. If there are 4 players there will probably no effect at all.

Sadly it is not described, how big the difference will be.

One-man-army probably should be a leverage to the fact, that only player chars get contact with gods and therefore can receive bless and curse. At least this would be my guess.

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Originally Posted by Kalrakh
No other real player, so one player char and up to three NPC-Chars.

One-man-army probably should be a leverage to the fact, that only player chars get contact with gods and therefore can receive bless and curse. At least this would be my guess.

I just re-start the run around lvl4 to test it out. Manage to hit lvl8 by mass-murdering people in town/shelters. I had to save 1 talent point i got at lvl4 though cause i didnt get a talent point at lvl8. Annnnnd what you said its true.

For those who want to see the difference between with and without One Man Army , i made a bunch of comparison images here: http://imgur.com/a/27w51
>> In short: You get +2 max AP , 6 AP recovery per turn , +70% VIT bonus
( with or without full party )

Thanks for the clarification , so many people made false claims , even those who manage to get the talent yet didnt test it thoroughly . I hope they keep it this way so the balancing can be done easier and less try hards runs anw.


Last edited by tee; 15/01/17 08:08 AM.
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Originally Posted by Kalrakh
No other real player, so one player char and up to three NPC-Chars.

Originally Posted by tee
p/s: they gotta make the skill description more clear next time though , if what you said is true then no doubt many people would think " One Man Army " is for solo runs.
That is very interesting. That was my assumption from the description but I never tried it.

It seems odd that a talent affects all party members as none of the others do. That can't be the intention surely.

I wonder what would happen if you put it on your player and all 3 NPCs? I suppose you'd either waste 3 talent points or get huge bonus for all. I'll try it. Hopefully I can find a save at level 4 with all 4 characters.

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No, idea how it works for the NPCs Chars. Probably at full if you have only one PC. Seems a bit to strong for being compensation for No-Bless/Curse, or whatever the reason ist. Solo-campaign with 4 one-man-army sounds extremely easy. I think NPCs would need harder limitation to make one-man-army really required.

Honestly I would prefer it to be the estimated solo-run trait like lonewolf, if you take it, you can't take NPCs and you can take it from start.

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Originally Posted by Kalrakh
Honestly I would prefer it to be the estimated solo-run trait like lonewolf, if you take it, you can't take NPCs and you can take it from start.
Yes, me too. Or if you take it the bonus is dependent on the number on NPC you have. Perhaps if you pick one up the bonus drops, you dismiss them it goes up again. At the moment it is a ridiculous boost if only one character requires it. Like an OP leadership.

I'm testing giving it to all 4 but had to start again from the beginning... My guess is giving it to the other 3 will do nothing extra but we will see.

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Either it works only for PC and therefor should be not choseable for NPCs or it works for every Char the same wich would sound pretty overpowered. Or it will be less effective because the PC lowers the effect for NPCs. But even then it will probably be still very strong.

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Keep in mind, the game shall not be balanced with a single character, but as a party, if you want to play with 1 charc. it's just for your own challenge.

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Yes, but 4 chars with one-man-army each is quite the opposite, it sounds like you would have the battle force of 5-7 chars then.

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It's possible to play alone, if you invest in Guerilla, Snipe skill, One Man Army etc. and always leave one AP at the end of your round so that you can re-enter stealth. So here:

1) Find the best high ground
2) Enter stealth
3) Cast "Snipe" on the most troublesome enemy
4) Re-enter stealth, rinse and repeat with normal attacks & special arrows & other skills

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If you mean with re-enter stealth: sneaking. That is the cheese I'm talking about. ^^

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Originally Posted by Kalrakh
Either it works only for PC and therefor should be not choseable for NPCs or it works for every Char the same wich would sound pretty overpowered. Or it will be less effective because the PC lowers the effect for NPCs. But even then it will probably be still very strong.
I tested this by keeping the extra talent you get at level 4 for all 4 characters (the main character and the 3 companions) as you don't get another talent at level 8 (I wonder when?)

How it works, as @tee said, is you get 70% bonus to vitality + 2 extra max and turn AP for the character you put it on. This is unaffected by how many companions you have recruited and can be your main character or any or all of the recruited ones. It does *not* affect the other characters though.

If you have a party of 4 and put it on one character only that one gets the bonus. If you put it on all 4 then all 4 get the bonus. Seems fair enough to me - it is just the description is confusing. It isn't lone wolf (even though it sounds like it) and the description "...depending on the number of active player characters" implies (at least to me) the party size not whether some are controlled by different humans or not.

I'll try again with 2 (human controlled) players to see what the reduction is.

Perhaps you are right and the reduction is to compensate for bless but if that is the case it seems odd as bless isn't so terribly useful you'd waste a memory slot on every character even if you had it. Also One Man Army affects AP and vitality while bless affects resistances/accuracy/dodging so it's not really the same area. I guess it will become clearer later on...

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It's my guess for they reasoning, but in that case, they totally overdid it anyway. I really don't see, why you would need such a boost if you play alone, but not if you are playing with 3 friends. Except for Bless and Course there are no other differences between player and non-player chars. At least no of wich we know. And regarding our current knowledge, the boost is far to strong. The AP boost alone is the issue here, hardly anyone cares about the vitality boost I guess.

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One Man Army obviously not working as intended. For whatever reason it doesn't catch non-player companions, probably just a messed up condition. There's no reason that solo players with a full party should gain that sort of advantage. Probably fixed by next patch (would be nice to lower the level requirement too so people can test it.)

Last edited by Baardvark; 18/01/17 10:31 PM.
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Regarding the description it is working as intended. It explicitely mentions: active player characters

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You could just as well read that to mean how many characters there are in the party, controlled by additional players or not. But if they really do mean actual additional players, I think we can all agree that it's broken, intended or not, and it makes way more sense for it to count the total members of the party, not just additional players.

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