Was just an idea that it might work the same way as other systems do.
Worked for all crafting recipes in XC_Bags, which has only new recipes but the old ones still work. But of course, that's a different system.
EE is so big already that it would have been nice if they did not have to provide full XML files.
... if you guys have done some story scripting, you can at least remove the compiler's log file, which is usually more than 40MB already.
You can remove all files except 'story.div.osb' and 'story.div.osi' from Data\Mods\<MOD>\Story, they are not required. Leave all files under ..\Story\RawFiles though.
You might be able to remove even more files, but I myself did not dare to do that, I only looked, which files Main.pak had kept and removed the rest ...
Remove the files before repacking the mod in the editor.
Last edited by FrauBlake; 17/01/17 07:42 PM.