Originally Posted by lx07
Did they?

In the release notes they said that they made the crocs and the necro-witch harder. They certainly did and both are now very hard.

The undead after you get to the swamp are also difficult considering their level (4) and the limited XP you get.

I don't want things easier really as you can always come back later but XP based on the hardness of a fight would be good. It seems a bit random at the moment.



The difficulty doesn't have to go down to snoozefest mode, but it is tuned a bit too high at the moment, I believe. However, I think in part that is because of an overabundance of dangerous surfaces which make unexpected chain reaction explosions too common. If that aspect is tuned down, the difficulty should be better with fewer tweaks to the actual encounters and enemies.

I agree that the XP which fights give you is pretty random and needs tweaks. You get more for handling the easy encounter with Burro/Kana in Elohdi's quest than you do for the much more dangerous Voidwoken turtles.