Hello everyone, V&L Incorporated here. This is going to be a place where my partner Void and I explain unique character ideas that we have put into effect together quite efficiently. Please keep in mind that as time goes on, this forum post will only grow larger as we come up with more and more character loadouts. We hope you enjoy our ideas, try them out, and give us some feedback about what you liked and what you did not! My partner and I will check back regularly.
P.S. All of these builds are of course custom classes that we actually went in depth with. You can change it how you see fit, and we encourage that, but this is what worked best for us as a team. Some of these will be great solo classes for a singleplayer experience, others will be more team reliant, but all of these, atleast for us, worked well enough to make it to this post. Now, on with the loadouts!!
----------------------------------------------Necrotic Warrior----------------------------------------------
1-20-2017
(SHORT VERSION)
--Race?
Dwarf.
--Preset?
Fighter.
--Combat Points?
2 into Necromancer.
--Civil Points?
Doesn't matter with this build. Do what you'd like.
--Talents?
Glass Cannon.
--Skills / Abilities?
Blood Sucker, Mosquito Swarm, Rain of Blood.
--Attribute Points?
They should look like this:
Strength = 15
Finesse = 10
Intelligence = 10
Constitution = 10
Memory = 10
Wits = 10
--Leveling up?
Get Necromancer to 10, the rest into Hydrosophist.
Full Strength.
Talents after creation are up to you.
(LONG VERSION)
--What is it?
It's essentially a necromancer in spells, but a warrior at heart. Simply put, the idea is a warrior that stands in the middle of combat and takes everything in terms of damage, mitigates it through high Physical Armor, and anything that somehow breaks through the physical armor we'll be able to heal back instantly.
--What are the weaknesses?
A huge weakness to this build is if you get stunned and you have no way to break out. At that point, you can't defend yourself and you can't heal back, and it's essentially a moment where you hope your armor is high enough to keep you going during the next turn when you can replenish it. Another weakness is when you go against any sort of heavy caster, and due to not having much Magic Armor, you will be susceptible for almost all their attacks. A good way to combat this, however, is to try and get armor that helps defend against Magic as much as possible, then you'll have the best of both worlds.
--What race?
I personally used a Dwarf for this build. The reason for that is their natural Strength, which comes in the form of "Sturdy" which grants +2 Strength. Great trait to have for this as it focuses on hitting like a beast, and through "Necromancer", the harder you hit, the more you heal, which is obviously ideal. I also chose Dwarf because while I was focusing strength with this build, having the ability to use "Metamorph" on targets that didn't have any Physical Armor left and be able to stun them for two rounds was perfect, as my high damage almost gaurenteed everything I fought would run out of Physical armor pretty quickly.
--What preset did you start with?
For the preset, I chose "Fighter". Originally the idea was to go for a "Knight" for the big heavy two handed sword for hitting like a beast, but that fell through because going with that, I had no shield, so therefor I had no Physical Armor, and the only way to get that would be through armor I find, but at the same time, I couldn't just let all that Strength go to waste, as Strength actually increases the amount of Physical Armor you have, as well as your damage, so I traded higher damage for more sustain, which in my opinion is a fair trade, because I'm still putting out plenty of damage.
--What did you do with your Combat / Civil Points?
I did what I do with every character I make, and removed all the points that were put in by default. For this build, I put my 2 Combat points into Necromancer. By doing that, that immediately grants me 20% of all my damage I do to my enemy's Vitality as health back on me, which is the biggest part to this build because of how hard we are going to be hitting. The goal is to not have to use abilities to heal, but in situations where we will die unless we do, we always have those abilities ready. As for my Civil Points, through out the game I put them all into "Lucky Charm". That's a personal preference of mine because I like to find extra items when I look in a container, especially grenades. Again, personal preference, you can go with whatever you'd like, as the Civil Points don't really have an impact on how this build performs.
--What three abilities did you start with?
The ones I went with were "Blood Sucker", "Mosquito Swarm", and "Rain of Blood". "Blood Sucker" and "Rain of Blood" I went with because when cast together, they essentially make an instant full heal combination. Cast "Rain of Blood" around you, cover yourself in blood, and then use "Blood Sucker" and it should heal you back for all your health. Then simply use your "Recover Armor" ability you have from your shield and you'll have armor back, health back, and your good to go. Unless things are terribly bad, that combination alone should be enough to keep you sustained until you need it again, and by that time your spells should be ready to go again anyways. "Mosquito Swarm" over "Decaying Touch" because with "Mosquito Swarm" You can get a heal out of it at any time you need, and it's reliable with this build. "Decaying Touch" Doesn't fit with this build because we have no way to heal the opponent to get some use out of it.
--What did you do with your Talents?
For the talents, I went with "Glass Cannon" over the default one. It's in my opinion one of the best ones that can be used right now, and while it leaves you susceptible to most things your physical armor and magic armor would usually block, it gives you the freedom to attack and cast as much as you want every turn, or in a worse situation, gives you a chance to fall back faster than anyone else can. While it provides increased damage by giving you more AP which means more attacks, it also provides you with more healing at the same time. Overall, I love this talent, and I use it in almost all of my builds right now.
--What about your Attribute Points?
I like to put all attribute points possible into Strength, as that will allow me to continuously hit harder and harder, also giving more healing. Personally, I see that as the best way to get this build's damage and healing to the highest possible. And as I level up, I put every attribute point into Strength. If you feel like you'd like a little bit more out of your "Blood Sucker" and "Mosquito Swarm" abilities, then you can put a few points into Intelligence to get that extra healing, it won't hurt too much, but for the most part, I find Strength is the way to go.
--What did you do as you leveled up?
As I leveled up with this loadout, I continued to put all my Attribute Points into Strength, and as for Combat Points, I put 10 points into "Necromancer" and the rest into "Hydrosophist" to increase that healing even further and get a few more abilities to go with it. If you have just 10 points in "Necromancer", all damage you do to their health is healed back to you, which is fantastic, as you will be putting out atleast 30+ damage with each hit by that time. For Talents, go with whatever you feel would help you the most. I go with whatever would help me the most in my current situation, which is always different depending on my armor, allies, and how well I'm performing. Leech seems like an obvious one, but take into consideration how much you are actually standing in blood while fighting, and also take into consideration how many spells and abilities and whatnot that actually punish you for standing in blood, like poison, electricity, cold, etc. For Civil Points, I put everything into Lucky Charm to keep that to the best possible chances of getting unique items. More grenades, more fun!
Overall, the build performed very, very well, both alone and with Void. It's great self healing and high damage made it the perfect loadout for anything melee or with a bow, and a nightmare to anything squishy that had low physical armor but high magic armor. I hope you all enjoyed this build! Don't forget to try it out and let us know how it goes!! -Leptos
----------------------------------------------The Very Hungry Caterpillar-----------------------------------
1-23-2017
(SHORT VERSION)
--Race?
Lizard.
--Preset?
Rogue.
--Combat Points?
1 into Pain Reflection.
1 into Geomancer.
--Civil Points?
1 into Lucky Charm.
--Talents?
Five-Star Diner.
--Skills / Abilities?
Fortify, Contamination, Magical Poison Dart
--Attribute Points?
They should look like this:
Strength = 10
Finesse = 10
Intelligence = 12
Constitution = 13
Memory = 10
Wits = 10
--Leveling up?
First: Pain Reflection to 10, rest into Geomancer for the rest of it.
Full Constitution.
Talents after first level are up to you.
(LONG VERSION)
--What is it?
This build is a build I like to call "The Very Hungry Caterpillar". First off, let's get this out of the way. This build is purely a fun build, it's not meant for serious gameplay, although you could easily do it. Essentially, it's like the children's book, except a little more twisted to fit Divinity. I built this build to make the most out of food that you find, and from the three times that I played and tested it, (and this could be entirely because of luck) it seemed I generated food and found food much quicker than any other play-through I've done. The lowest food healing that I've seen naturally is 5%. With "Five-Star Diner", you will turn 5% health healed into 10%, 10% to 20%, etc. It's extremely odd to say, but building around eating food in combat like Skyrim actually works. I managed to survive until I decided to suicide into guards one level higher than I, and I was vastly outnumbered. Even then, with all the food I had found in such a little time, I was able to hold up for a few turns.
--What are the weaknesses?
The biggest weakness to the build is that it doesn't have a whole lot of armor, and it will all be generated through armor. That's why we are building for "Pain Reflection" so hard, to try and get that up as quick as possible. Afterwards, things will go by extremely smoothly.
--What race?
Obviously Lizard. Let's be honest, it might not be the most ideal race to go with, but if we are going for the "Very Hungry Caterpillar" build, we can't be a dwarf, now can we?
--What preset did you start with?
I chose Rogue, simply because I didn't feel like anything else fit the theme, exactly. Sorry Inquisitor, you didn't make the cut! :(
--What did you do with your Combat / Civil Points?
I put 1 Combat Point into "Pain Reflection" and 1 into "Geomancer". "Pain Reflection", as stated above, is a need for this build. It also fits the theme the most, as some Caterpillars have those spiny backs. (I'm not an expert on Caterpillars). "Geomancer" I went with because I felt like poison fits the theme as well. Theme is life. Then my Civil Point went into "Lucky Charm". Reason for that, besides my preference for that over any other civil stat currently in the game, was simply because a Caterpillar has to eat right? So what better way to find food, than to have a...lucky...charm... yea I don't know where that excuse is going, but look. It made sense in my head.
--What three abilities did you start with?
I went with "Fortify", "Contamination", and "Magical Poison Dart". "Fortify" was because of my idea of a cocoon. Like, they put it around them as like a casing to protect them against outside forces. "Contamination" because what better way to express my love and joy to the world than spraying poison all over them? "Magic Poison Dart" got picked for essentially the same reason, but I figured "Hey, some Caterpillars might shoot poison at foes!"
--What did you do with your Talents?
Talents were easy. I went with "Five-Star Diner" to start with because you can't be a very hungry Caterpillar without being very hungry. Afterwards, I went with "Glass Cannon" because I felt like, having the ability to eat as much as humanly (caterpillarly) possible every turn would help a lot. And it did.
--What about your Attribute Points?
Attributes went full Constitution, all the way through my gameplay. The idea was extremely high health, that way when I healed 10%+ from each food, it would heal me more and more. Essentially by doing that I became invincible, but I of course didn't have a whole lot of AP afterwards to do much besides the occasional spell. Slow and steady wins the race, right?
--What did you do as you leveled up?
Well, if you read the last bit, you'd see that everything went into Constitution, as much as possible, and 2nd Talent I got was Glass Cannon for the more AP, Full Pain Reflection (10), and the rest into Geomancer, for the poison. I continued to build Lucky Charm all the way up because why not. More food, more health!
Overall, the build performed decently. Lowish damage, but extremely, EXTREMELY high survivability. Don't over estimate yourself, and you'll be fine. Well worth giving it a try, just for the fun of it. Don't forget to leave feedback if you try this build, and let us know how it went! -Leptos
Last edited by V&L Incorporated; 24/01/17 02:13 AM.