I've actually been thinking of trying to make a Necro-heavy warrior much like the one you describe. I've also got a couple other ideas:
Position Master Rogue
This is mostly a straight-up Rogue, but with a higher focus on Memory, and a point or two into Aerothurge. But INT is not required.
The Position Master Rogue learns the following Aerothurge skills:
Teleport, Netherswap, and Favourable Wind. All of those require little to no INT and they all assist the Rogue in controlling the battle, by repositioning enemies.
Of course, this build is aimed for a party which does not have Lhose or a dedicated Air Mage already.
Favourable Wind is good for a melee character because it's an aura centered on the caster, which means the melee units will keep the effect. If it was on a mage hanging at the back, melee units would move out of range.
Electric Discharge is actually not what I thought it was on first glance and is of no use to this build.
The downside is that this build will need to invest significantly more into Memory to afford both Scoundrel and Aerothurge skills.
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High AP Inquisitor
Race: Elf
Starting comvat abilities:
Pyrokinetic
Warfare
Starting Talent: Warlord
Starting Skills: Battering Ram, Haste, Flaming Daggers.
At level 2, get a point into Scoundrel and pick up Adrenaline.
The goal of the High AP Inquisitor is to strategically gain as many AP per turn as possible. When possible use Haste before initiating combat to start with an extra AP. Flesh Sacrifice gives you another AP, and Adrenaline can get two. Finish off near-death enemies to get two more AP from Warlord.
Usually, you won't be able to do all of those on the first turn, you need to figure out when to save your extra abilities to best gain as much AP as possible.
EDIT: I misread the description of Electric Discharge. It is the discharge which moves from target to target, not the player. So it isn't needed anyway.
Last edited by Stabbey; 22/01/17 04:30 AM. Reason: oops