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It's annoying enough that if my buddy steals 12 coins npcs are useless for like 2 minutes.

It's annoying that they check and double check my inventory and find nothing. (Last I checked, a charcter would have every right to be insulted there).

What was grievous and bad design was last night where I was being checked again, they found nothing and still tried to force a speech check because "I looked suspicious".

Let me reiterate, forced to try and talk out of a theft I had no part of and had no items from on me. You guys need to ease off a bit on this system . . .

Love a lot of the new systems but this one is more irritating then immersive

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Eh, it may be inconvenient and need a bit of tuning, but generally speaking I'm ALL for subsystems that discourage the player from stealing anything that isn't nailed down.

Like in reality, stealing should be a possibility out of greed or necessity, but not something you should feel able to do at any given moment without any repercussion.

Last edited by Tuco; 23/01/17 12:34 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Why not just introduce a chance that you're going to get caught while you are stealing and get rid of the interrogation afterward? When trying to steal from someone, instead of seeing "Needs Thievery 2" or whatever, you can always attempt to steal and then there's a check to see if you're going to get caught right at the beginning and when stealing each item. The likelihood of getting caught would be related to:
-the difference between your Thievery level and the level you would have needed to steal (is this based on Wits?)
-the number of other NPCs in the immediate area; even if they aren't directly looking right at the moment, stealing in a crowded market should be riskier than stealing in an empty alley
-maybe the weight of the item being stolen?

So, if you get away with it, you get away with it and you aren't bothered again. If you get caught, you get caught once and fight or talk your way out of it. Maybe there will be one or two places in the game where it would be particularly interesting to have them try to track you down; keep those then. It doesn't necessarily have to work exactly the same everywhere.

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I don't think you guys get it (and nor do I actually).

You can steal (once) based on how good you are at it. The value and weight is based on the points you put into Thievery rather than Lucky Star or Loremaster or Perception or whatever. After that the NPC is more cautious (but here is the mistake) only with you. So you can then go and steal again from him/her with all your other characters by passing over your gloves. They aren't generally more cautions.

OK you could argue "don't steal from poor people in a prison". That is OK. It is an argument.

Why do they sell books that cost 250 then when they only have 13 gold (like the Hydro guy in the fort)? It took me a long time to realise my offer was unacceptable ("you say 250, I'll give you 200 how about that?") that it was not my offer that mattered but that I had to pay whatever they asked to the penny.

You offer 249 for a 250 item and they get upset. Do it repeatedly and they get more upset. And that is from someone with only 13 gold in their pocket. Persuasion should have an input here.

Honestly if they are pretending to be poor and turning down a reasonable offer then they are hiding something and you may as well steal from them. In the last game you could sneak a loaf of bread or a teleport crysal into their pocket for later use.

There is something up here but I don't know what it is.

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Persuasion has influence: The price is lower if you have persuasion, because they like you more, if they did not change this fact. (improved attitude)

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All these defences are fine, but like I said, I did not steal anything (was playing a cleric and Rping because why would I use any prebuilts).

There is no excuse to check me without me getting a positive benefit (a normal person would be extremely offended)

And DEFINITELY no excuse for the second instance I said, where the check found nothing but the NPC pushed the issue anyways. To reiterate, nothing stolen on me, but had to speech check like I stole because I "looked suspicious". That's just irritating and lazy

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Originally Posted by Kalrakh
Persuasion has influence: The price is lower if you have persuasion, because they like you more, if they did not change this fact. (improved attitude)


Eh, doesn't really work.

1) You never know what the insult threshold is - if you go even 1 gold below their pin-point accurate price, they'll get mad at you and you lose all of that mad respect.

2) It makes no sense. But then, it didn't make sense in D:OS 1 either, so you just ended up stealing everything...

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It does work. The price is lower as it would be, without persuasion but it still does not give haggle room, it just gives a fix lower price like bartering.


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