So the issue with zombie and necromancy seems to remain. I wonder if it is something underconstruction or something that is working as intended. (No, I don't expect you to know the answer. wink )

So, at current state of the game option 1 would probably fit best: Dwarven warrior with going for Warfare after Pain Reflection for Picture of Health for even more life. laugh Because if you are dodgy, enemies will more likely attack a different team mate if chance of hitting would be higher there.

And yes the damage will always return to the source, which is determined by game logic. It is also something was is a flaw of the system in my eyes. If you walk through fire made by Paladin Cork, the damage would get reflected on to him, therefore turning him hostile. It also will return damage on your teammates if they for example made a fire and you are walking through it. 100% damage reflection sounds pretty crazy, perhaps even broken. But for sure it should not reflect indirect damage like environmental damage. It should only reflect direct damage in my eyes.

P. S.: I did not expect the answers from you. Those were just question I would have to identify the best approach to your concept idea. wink

P. P. S.: Stabbey is more the Min-Max-Guy, so I think he has in general issue with playstyle, who don't seem to be 110% percent issue. A reason why he prefers a clear destinction between Social and other skill points, while I prefer the freedom to decide if I want to focus on my fighting or my social skills.