Why do the terrain effects (fire, electricity, etc) NOT take many hits to characters for nudging themselves forwards, while running through it would only take one set of damage? Not gonna lie, kinda aggrovating.
Its a thing ive noticed playing the previous game (EE for anyone curious) and am wondering if there is something im missing.
I also noticed that the damage ratings scale up (duh, right?). well can anyone tell me how this scales?
Does it...
-Scale with the weapon used?
-The charecter who set it ablaze?
-The poor recipient of flames?
-Is the damage affected by it's whole life cycle, ie poison on ground/cloud to fire as apposed to simply using a fire attack (like the lizards) directly on the ground?
Why isn't it a set distance walked before taking damage (maybe add a "stopped on terrain" check to prevent minmaxing or something) instead of this randomness I've been seeing. Could those instead of those dots change it do dashes, maybe a small fire icon or something at points of burning my poor puppet alive?
Sorry if this has been posted elsewhere
Last edited by Pickel; 29/01/17 09:03 AM.