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#599008 30/01/17 12:57 AM
Joined: Jan 2017
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Pickel Offline OP
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Joined: Jan 2017
So, there doesn't seem to be a way to determine when you take damage when traveling through flames and such. I would like to suggest a set distance before taking damage (you could maybe add a "stopped on terrain" check to prevent minmaxing or something if you're really worried about that).
There could be a small sigil with the corresponding elemental symbol, or perhaps add dashes in places of dots for damage. Or the dashes and dots could be reversed and have the dots mark damage.
Also while we are here: may I request these dashed lines be placed in the options menu? It would be nice to have the option to choose, or perhaps for individual characters? if not then no hard feelings of course, just a thought. In my opinion it's the small things that make things good.

I apologize if this has been posted elsewhere, or should be common knowledge etc. Have a good day/night smirk

Joined: Oct 2016
Location: Germany
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Location: Germany
If I'm not wrong, you get damage for every step of movement, that hits enviromental ground. The distance between those steps most likely depends on your movement speed. Dashing counts as even faster movement, therefore there are even less steps taken. Steps are the dots shown as line of movement I would say.

Splattered ground effects are often hard to identify, where now ground effects would happen and where not.

Showing damage to expect is difficult, you don't path the way before executing and the damage can vary from step to step because it is not fixed.

As long there is enough magical armor, I hardly card about the ground damage honestly.


Moderated by  gbnf, Monodon 

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