Terrain damage being really important in battles, especially in DOS2. It would be really helpful if there was some indication in the moving phase to identify how your path will be affected by terrain dmg.
For example, if i want to stop in front of a electrified puddle, the moving icon could change color when it is considering my character will walk in the puddle instead of stopping before.
Also, being on fire terrain, knowing how many hits from fire you will take to walk out of it would be helpful too if you are low hp. Maybe simply show some estimated dmg next to the move icon.