Interesting about the drasticness of the money change. I did feel like it could be slightly more generous, but not like 5x more gold. I suppose as long as there are enough big gold sinks later in the game (like, quests that require large gold investment, ways to pay a lot of money for permanent attribute increases, and the like), and great items stay very expensive it's not so bad to give people a bit more freedom earlier on to at least gear up on greens/rares and skills. Probably more fun that way for most people, and will help deal with the more difficult AI with better gear. Maybe tactician mode can impose a gold penalty as a balancing factor.