I decided to create an account after playing through DOSEE, and becoming and fan and Playing DOS2, so this is my first time posting.

I have to say from the previous patch to this one, there are some very nice changes, but I have say you are pretty much spot on with how I felt about the changes thus far, with only little exception.

Class Choices:
Let me start off with this.
If I do not play a select type of CC and quick damage builds, I am are going to have a rough go of things in this version of the game. Some class pre-build makeup's such as Cleric and Fighter (adn BattleMage) for example, feel very solid, while others, such as Ranger or Knight feel like they just get hammered in the beginning sequences. I have only played these choices so far, so I can't get too in detail.

My current group is (loosely based on the previous default classes), BattleMage, Fighter, Enchanter, Rogue. I stopped playing the hunter once I realized the damage and skills sets were finally and expectedly reduced in power. Ricochet... wow, not so much anymore. That's fine.

I want to say that this is just after about 5+ hours myself, I find myself unable to progress passed the Arena battle or Gruffs ruffians because of lack of character strength. I really did not feel my choices of class or dialog mattered before, now I feel it does.

The Ai is very effective in targeting either the weakest, or the most vulnerable or in some cases...just choose to focus down one player. Without more chances to build in power... this may be hard to get past with my current makeup amd choices

Let me be fully transparent here and say.. I don't feel the AI strength is an issue, but the beginning quest and options available area are...

Gear:
It almost feels, after a couple quick jogs through, that the item variety and RNG has not just improved, but left open the possible chance of really nice equipment. This makes me happy, but again.. not enough options to build in the starting area, greatly reduced my chances to progress because I simply cannot do enough to pose a threat to my captors.

Game Progression:
I basically could not buy anything (other than normal gear), but then again... I am imprisoned. I don't feel like I should have been able too gear out my character before trying to break out anyways. Perhaps fighting out of the prison is no longer going to be the best path out, but that option feels like it is entirely off the table now. While I wanted desperately to tell Gruff to go F himself, I feel like Sting-tail is in for a rude awakening on my next try.

I am basically being forced to be a jerk, to get out of the prison. I guess I am ok with that, but it hurts immersion a bit.

Quests:
It still feels like some quests are having trouble ending. For example, finding the ladies daughter (whom may have perished) does not seem to every say "Completed". Same with the log entries for a number of other occurrences that happen in Fort Joy... perhaps I just have not found them yet and I am wrong, but to me, this may be the missing link of power and lack of things to do.


More later.

Last edited by Elimin; 03/02/17 07:30 AM.