Some things I forgot to mention in my initial post. I had a few more bugs and glitches appear this time around. The bug where if you are moving a character before combat starts and it eats through your ap seems to be fixed, but is replaced with a more annoying bug where sometimes you completely lose control of a character and you have to reload in order to do anything with them (move, attack, ect.).
Thought i'd also reiterate that aside from a few questionable decisions the A.I tends to make, like healing your own party, wasting ap on moves that aren't going to hit, and occasional pathing issues the a.i is definitely more intelligent and competent. They use their ap alot more wisely on any given turn, are more wary of surfaces, and will use things like tactical retreat or phoenix dive to get around them. I probably would be having fun, but unlike previous patches I don't feel like I'm ever given what I need to survive any of these encounters. It feels like the game wants you kill npcs like Griff for their skill books and gear, but unless they drop everything they have (which they haven't done since DOS1) its not worth it.
It could be because the A.I has access to alot more Armor then the player, but they seem to be incredibly happy setting their team mates on fire or damaging them as long as you get hurt with them.
Sugestions:
Cut prices on skill books down from 500-850+ down to 120-350 based on tier, and reduce gear prices by about a 3rd. If you want vendor gear to be what we use 90% of the time we shouldn't have to choose between skills or gear. That said in the previous patch I did use vendor gear for most of my adventure, but I didn't start using vendor gear till I had left the prison, which I felt made sense. The Magisters shouldn't be letting prisoners arm themselves to the teeth, but they wouldn't notice them learning new spells and abilities that would give them a fighting chance. Also even when I started buying vendor gear more often I still had enough money with proper management to get some skills too.
Increase the aoe radius of skills that were reduced a bit, they don't need to be as large as they were before, but they shouldn't be as small as they are now (except hail strike cause its honestly kind of terrible).
Make ice and static surfaces end after 5 or 6 turns instead of lasting until you change them, so that they aren't a constant nuisance when trying to loot corpses after battle. I like the idea of trying to make DOS2 a bit closer to DOS1 (where you could change surfaces ahead of time to make fights in your favor if you knew they were coming) in theory, but I'm not fond of the execution in this patch.
Last edited by Damashi; 03/02/17 04:57 PM.