I have to concur, after many hours of playing, with the rest of the people here.

With the resources available (especially in terms of gear), playing through the game is not enjoyable at this point. Levels 1 through 3, the player essentially cannot upgrade from the prisoner gowns to anything higher, and the weapons stay at 8-10 damage while AI will consistently deal out 15-30 damage at Level 2-3 encounters.

Even the previously great Snipe (which wasn't overpowered, mind, but just a very useful battle initiator) now seems useless. 12-13 Damage from stealth against foes with 50+ PA is useless - hell, it's barely better than basic damage. Also no Tactical Retreat purchasable from Butter hurts, as well as the doubled book prices. Thieving was nerfed as well, apparently. I suppose it's great that we can't attack the Magisters anymore, though. Now they really are scary.

The combat AI is clearly better. However, random people (like Butter) still complain about trying to lockpick chests when near them, and these chests specifically have nothing to do with those characters. I legit took a chest, carried it all the way from turtle beach, opened it near her - she scolds my characters for doing it. Makes no sense. Laser scanning AI with thievery interrogations are also totally nonsensical. The AI choices there are horrible imo, unlike combat AI which now behaves quite smartly. Which, unfortunately, makes the fights way too stacked in the computer's favor. 10 damage against 60 PA, when you have 40 health and they hit for half of that with base attacks... not winnable. Not even with cheese tactics, tried and tested.

Last edited by Kelsier; 03/02/17 08:45 PM.