AI 2.0 is a thing. I have never ever seen such a great AI. This thing correctly combines pathing, visibility and various spell effects and forecast moves. Creative Assembly :Total War, didnt achieve it. They still struggle with pathing and use skills is pathetic. Until now DOS2 is and average game, this AI will create attention. Make it scale by Int attribute. Horde of zombies which outsmart me is true horror.

With new AI enemyes could be more solid. e.g. Saltwater crocodiles dont need mindblowing set of spells. They are still animals not epic mages on the beech party, right ?

Bug report - Scoundrel and Ranger skill books say : " Damage receives bonus from Intelligence" is it correct?

95% base acc and +5% plain bonus to any crossbows is good. However make bow vs crossbow difference more - >
1. tip Bow shot provokes Attack of opportunity. Crossbow can point blank shot.
2. tip Crossbow hit kicks like a mule e.g. critical hit is a serious punch - > easy way: Apply Slow for 1 turn(better way : move target one meter back. Yes, on crit hit it could shot down a character from a tower/platform. <- I love this.)
3. tip Bow has longer range.

"Reduced AoE radius of most area spells to promote tactical gameplay"
Good. Looking forward for next AOE nerf round. Here is a first candidate - AOE Spell Cripple of Warfare. Actually its rather One target skill.

All Durability changes - nice. I like it. Be aware of NOT create unbreakable weapons. Repair hammers could be removed at all. It reduce a junk drop. Also make repair only by NPC - money sink. Broken Epic weapon - expect epic bill for repair. Maby some NPC could be considered as Items - moving statues, Sparkmaster 2.0 for example. Also attacking a petrified person should damage a weapon. At least blade weapons. That brings nice mechanic/decisions.

Attack animation by the new contact system - generaly good feeling. Some attacs are too much close. Especialy dagger attacs - models interfere each other. Backstab looks quite sexual. Use Adrenalin skill right after the back stab you get a porn. lol.

I just find a delay button. That is masterfully hidden in plain sight. Do you collect a metrics how many people use it? Maby, you could add an achievement for using it laugh Sorry for being salty, ... delay need to be visible, right next to End turn button and in the same style(format). So the user making decision move mouse a bit left or a bit right. These two buttons work together. Same for short keys, keybinding for these two must be some keys right next each other. Home and End for example.

Green exclamation marks above head are not very highlighted. Some other colors like shiny gold or deep purple ?

Dwarf wears two handed sword in his hand not on his back like usual crap cliche. Big swords didnt has any scabbard and actually were transported in a hand or on a shoulder. Unfortunately he handles with sword properly only in fight. When casts or walk it snaps on his back. Thats awful, please fix it ! Let big sword put on the shoulder and walk, or it disappear if you must, but do not snap it on his back. That is so stupid.

Lootable "Gold pile" object. That gives so much satisfaction. In previous game I clicked thousand times on a heap of gold in the cave of Troll king. I was soooo mad I cant take it. Could you make it so, when I loot "Gold pile" it disappear ? So a player feel that he find a pile of gold and took it. Or change to somthing cheap, like small pile of rubble.

/// UPDATED

Last edited by gGeo; 04/02/17 11:34 PM.