I played a lot of arena last night, and it has only reinforced my belief that the campaign is unfair with what it expects the player to be able to deal with. In the arena I never had instances where I lost over half my team turn one, and couldn't defend myself in any way. I had access to the skills I wanted, and while I never lost to the A.I it still put up a fair fight.

The Dos2 campaign, in its current state, punishes creativity as only certain play styles and builds can really breeze through it, and in some causes certain play styles can make the campaign outright unwinable. When I died in a fight in the last patch I felt it was my fault. I could think about what went wrong, and avoid making the same mistakes next attempt, and usually I'd succeed the next time. It was always a fun time, so much so I did 4 playthroughs of that iteration of the game because I loved it so much.

In A.I 2.0 none of my deaths feel likes its my fault, all of it feels like the odds are stacked against me, and there is nothing I can do about it because it of how I built my characters up to that point.

This patch highlights one of DOS1 and DOSEE's major faults where the game starts really hard, but gets rapidly easier as you progress, which is an issue the last patch didn't have. Last patch the first few fights were pretty hard, but it didn't get widely easier after that it was a consistent difficulty throughout the campaign, despite that you could build your characters in a myriad of ways, because the game gave you that freedom with fairer prices on gear and books. This patch doesn't have that consistency.

Last edited by Damashi; 04/02/17 03:26 PM.