Originally Posted by Damashi
I played a lot of arena last night, and it has only reinforced my belief that the campaign is unfair with what it expects the player to be able to deal with. In the arena I never had instances where I lost over half my team turn one, and couldn't defend myself in any way. I had access to the skills I wanted, and while I never lost to the A.I it still put up a fair fight.

The Dos2 campaign, in its current state, punishes creativity as only certain play styles and builds can really breeze through it, and in some causes certain play styles can make the campaign outright unwinable. When I died in a fight in the last patch I felt it was my fault. I could think about what went wrong, and avoid making the same mistakes next attempt, and usually I'd succeed the next time. It was always a fun time, so much so I did 4 playthroughs of that iteration of the game because I loved it so much. In A.I 2.0 none of my deaths feel likes its my fault, all of it feels like the odds are stacked against me, and there is nothing I can do about it because it of how I built my characters up to that point.


I still feel like that if I died, it was my fault. For example, in the Houndmaster fight, I left my mages too exposed and as a result lost that encounter. Next time I bunched up my tanks and it went much better. I think encounters are still winnable. It's just much harder.