The last build was far more enjoyable, now I find the game even on explorer mode absolutely miserable to play when in combat. Lots of save/loading and re-do's. It just gets increasingly harder as I progress.

Skillbooks are extremely too expensive to get. Making them this hard to get puts my entire team at a disadvantage. Also this makes me have to sell off all the loot like healing potions, knockdown arrows, to be able to buy skillbooks.

Walking around bug - My warrior still will walk around an enemy instead of just going right up an attacking. It used to be problematic with a dagger, now any single handed weapon is prone to this glitch.

After collar is removed and already starting to kill Magisters, my main character was still thrown in jail leaving the other two alone.

Lava Slugs cause burning effects on the ground when in killed off the the rivers.

Suddenly unable to repair broken weapons. I repaired one or two and no longer can. The repair options is now just grayed out. (new bug)

All doors now are "invisible" or "out of sight" when destroying them using spells. Have to shoot fire knives under the door to target it. (New bug)

Sebil randomly becomes unresponsive in combat. She will just stand there, all abilities are grayed out. I'm unable to move her, all I can do is click end turn. After combat ends, she just remains standing still and cannot use her any more. Even when using a shrine to teleport or going into a different area of the game. This is almost like if she is in dialogue. I had this happen at fire slugs and fighting magisters. It is rare and random.

Sources surfaces seemed to have been removed at the three frogs and turtles. Not sure if this was intentional or not.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?