Larian Banner: Baldur's Gate Patch 9
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#599245 04/02/17 07:45 PM
Joined: May 2003
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The last build was far more enjoyable, now I find the game even on explorer mode absolutely miserable to play when in combat. Lots of save/loading and re-do's. It just gets increasingly harder as I progress.

Skillbooks are extremely too expensive to get. Making them this hard to get puts my entire team at a disadvantage. Also this makes me have to sell off all the loot like healing potions, knockdown arrows, to be able to buy skillbooks.

Walking around bug - My warrior still will walk around an enemy instead of just going right up an attacking. It used to be problematic with a dagger, now any single handed weapon is prone to this glitch.

After collar is removed and already starting to kill Magisters, my main character was still thrown in jail leaving the other two alone.

Lava Slugs cause burning effects on the ground when in killed off the the rivers.

Suddenly unable to repair broken weapons. I repaired one or two and no longer can. The repair options is now just grayed out. (new bug)

All doors now are "invisible" or "out of sight" when destroying them using spells. Have to shoot fire knives under the door to target it. (New bug)

Sebil randomly becomes unresponsive in combat. She will just stand there, all abilities are grayed out. I'm unable to move her, all I can do is click end turn. After combat ends, she just remains standing still and cannot use her any more. Even when using a shrine to teleport or going into a different area of the game. This is almost like if she is in dialogue. I had this happen at fire slugs and fighting magisters. It is rare and random.

Sources surfaces seemed to have been removed at the three frogs and turtles. Not sure if this was intentional or not.


Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
Joined: Oct 2016
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For money, I recommend just investing on Lucky Charm for one character as much as possible and looting *every single container you can find*. I got like 3k~ gold by level 4 and spent most of it on skill books etc.

Still understocked on skills, especially mage skills, but at least I can do something now.

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The stop movement and skill usage is a random character bug, it has happened to me on sebille and ifan.

Explorer mode I have found is actually far too easy while normal difficulty is far too hard.

Skill books need to have the price toned down as right now even with like 2 or 3 Thieving you either can't steal one or you can only steal one and it is just a bit silly really. Sure money is easier to come by now, but it doesn't matter too much if the only thing you want costs you half of what you have and you need like..5 or 6 books.

Joined: May 2003
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Looks like the skill-books are the biggest complaint from a global community standpoint. It is the single most point of failure for this build as all the opponents have a far larger skill/spell skill set to attack you with. Though the other problems I've had only made it more frustrating. I love the game... combat just plain sucks though. It isn't enjoyable.

Paladin Cork died in 3 hits... impossible to save him. He fights the magisters in the outside of their keep. When you save him (able to last build) he would talk about investigating what is going on here.

The Whitch in blood rose cave, Void-woken deep dewller over powered. In instance of the witch, I had to first fossil strike all over the cave where her minions would spawn. Then take out her minions and finally take out the witch. The witch was over-powered with electricity spells and charm spells. My whole party kept getting charmed.

For the void-woken deep dweller, I had to first teleport all my charters on his cliff before the battle, then take him out first. It was more the amount of undead and the casting of shock spells from the deep dweller that makes this battle near impossible to win. The fights immediately after were significantly easier.

Necrofire pigs run away, need to chase them down. They run excessively far from their origination point.

NPC SACPOR - noticed after blessing all pigs was just standing there. Similar to the unresponsive character bug Was undead, but green dot. Had a lot of super valuable items on him when killed. His location was at x458y159.

Rats STILL have too small of a click radius. While they don't run around as much as in DOS:1, it still should have been fixed as that was an early complaint.

Unequipping bug - sometimes my characters un-equip a random pieces of gear. I usually find out after fights and when thinking, something doesn't look right as I'm exploring the area. This was also a problem that should have been resolved from DOS:1. The bug is quite rare, though it wasn't present in the last build.

Last edited by LightningLockey; 05/02/17 03:50 PM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
Joined: Jan 2017
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+1

we need da cheaper skillz man

Enemies have too many skills and very large vitality pools.. no fun in combat really..

also when hiring Sebille if you wanted her to become Wayfarer, her ''pet talk'' talent doesnt worked [BUG]

Joined: Jan 2017
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Paladin Cork does need to act more intelligently and stop phoenix diving straight onto enemies just to kill himself.
He is, however, saveable with good uses of Fortify, Armor of Frost and Regeneration. It actually was one of the most fun fight I had so far because there was a different objective to accomplish than just a deathmatch.

Sacpor is supposed to talk to you once you blessed all pigs and has a dialog explaining who he is and why he's there.

The Void-woken Deep dweller with the undead ambush in the swamp can be done in a myriad of ways. Disengage is there for you to come back and fight the battle on your own terms. They have the height advantage, so remove it from them by getting your own height advantage, teleporting them or marking them to force them to come down to attack you. There is also a nice broken bridge that can be accessed before the where the battle takes place and which grants you a nice view over the entire area.
The only thing I've noticed however is that they seem to have a hella lot more range than we do from height advantage. They were able to shoot me with spells from almost twice as far as what the same height advantage gave me after using a Netherswap on one of them.

If anything, fights after the void-woken should be made harder, not the other way around.

Last edited by snap; 05/02/17 08:31 PM.
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Sacpor just stood there and took it like a man to die. Wouldn't talk or anything, I guess the unresponsive bug we get during combat does happen to NPCs.

The Librabrian is hopeless. I made it rain, casted bless to make holy water and the necrofire won't go away. Even turned the area full of blessed fire and nothing. The pigs were this way last patch, so at least those got un-bugged.

I wasn't able to get the fortify or magic shield skillbooks at that time because of their cost. I can see on a hard difficult setting to have this npc like that, but not in explorer mode.

The range of opponents is at least 10m more then what we get. This is for all of them. As for making voidwoken harder, I spent over an hour redoing the fight until I won. I ended up spending well over an hour redoing the voidwoken deep dweller fight. It took me about an hour and a half to finally win the battle, I was surprised how late it was at night... it didn't feel that long. Btw, this was on explorer mode. After reading the threads I know classic wasn't worth my time.

I'm pretty much done with the update, just got the final battle left.

Last edited by LightningLockey; 05/02/17 09:23 PM.

Every time there I run into trouble on the road, there is always a dwarf at the bottom of it. Don't they know how to drive above ground?
Joined: Sep 2016
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Originally Posted by LightningLockey
Sacpor just stood there and took it like a man to die. Wouldn't talk or anything, I guess the unresponsive bug we get during combat does happen to NPCs.

The Librabrian is hopeless. I made it rain, casted bless to make holy water and the necrofire won't go away. Even turned the area full of blessed fire and nothing. The pigs were this way last patch, so at least those got un-bugged.

I wasn't able to get the fortify or magic shield skillbooks at that time because of their cost. I can see on a hard difficult setting to have this npc like that, but not in explorer mode.

The range of opponents is at least 10m more then what we get. This is for all of them. As for making voidwoken harder, I spent over an hour redoing the fight until I won. I ended up spending well over an hour redoing the voidwoken deep dweller fight. It took me about an hour and a half to finally win the battle, I was surprised how late it was at night... it didn't feel that long. Btw, this was on explorer mode. After reading the threads I know classic wasn't worth my time.

I'm pretty much done with the update, just got the final battle left.


Did you cast blessed blood rain?

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Originally Posted by LightningLockey
Sacpor just stood there and took it like a man to die. Wouldn't talk or anything, I guess the unresponsive bug we get during combat does happen to NPCs.

The Librabrian is hopeless. I made it rain, casted bless to make holy water and the necrofire won't go away. Even turned the area full of blessed fire and nothing. The pigs were this way last patch, so at least those got un-bugged.


The librarian needs blessed blood, not just blessing or blessed water/fire, but very specifically blessed blood.

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The easiest way to do it so teleport the Librarian to the ground, then cast Bless on the puddle of blood which forms around him.


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