Because I am a stubborn fool I decided to start a new playthrough since my last one was unwinnable. Before I get into anymore new criticism I have of this patch I want to say that all my other criticism mentioned earlier in this thread still stands.

Got interrogated for vandalism while trying to removing an ice surface that was in my way, and couldn’t win the check because a non persuade oriented character was interrogated instead of my main character (really wish the game prioritized the character you are currently controlling/highlighting when starting auto dialogue).

High judge Orivand can sometimes see you even though the door is closed so looting his room without trigger his dialogue is annoying. Also had my party members occasionally wonder off into scripted boss fights when I was trying to loot rooms.

Trying to keep npcs alive during the Griff fight was the only challenging thing about it. Ended up losing several vendors during it, so I couldn’t purchase any air magic books even if I could afford it till I got to the seeker camp.

Whenever you try to pickpocket someone sitting down Ifan will walk in front of them to pickpocket.

I got gloves with +1 finesse and critical chance, but my rouge couldn’t use it because it requires strength, which is why gear requiring stats was a terrible mechanic in Dos1, Dos EE, and it continues to be terrible here in Dos2. And then latter I found gloves that increase thievery, and then I let out an annoyed sigh when I found that it required points in strength. Then I found another +1 thievery glove that I couldn’t use because it required intellect. This system is incredibly frustrating. Not only does it mess with hybrids but it screws with non hybrid characters as well.

On the subject of stats and builds constitution is still a bad stat. It would be good if it gave both +2% physical and magical armor, and a 7% boost to vitality every point.

Not a fan of the ap recovery debuff being removed from cripple, and cripple no longer shows its aoe circle.

Had the game crash on me a lot more than any other play through.

Hope that a steal toggle becomes available eventually. I’ve had several instances this play through where I miss clicked and no matter how much I right clicked to cancel the order my character stole anyway. One time I stole from someone that had 100 approval, and it put me in a fight anyway.

Lost my blood rose elixir buff on one character because losing a character almost every battle is a common occurrence because of how much damage the a.i can deal to you in single action. Please make the elixir buff permanent even after death.

I really couldn't stand how progression feels in this patch even with the foresight gained from my unwinnable playthrough. I was eventually able to buy some skill books, about level 5, but it required such ridiculous amounts of stealing and bartering that I felt exhausted when I was done, and I still didn't have all I needed to get my builds to where I can actually start having fun with them. I miss how amazing and steady skill and gear progression felt during the last patch, rather than the slow crawl of progression and every once in a while a small burst, and then back to a crawl featured here.

Because i couldn't buy any armor recovery spells till level 5, shields feel mandatory on most of the party. The non defense weapon skills, sans the single weapon punch that can knock down, are far too weak to warrant any use.

Ifan, every once in a while will move out of back stab range even though the back stab icon is there.

Also gonna take back my comment on children looking different. They still all look the exact same, their hair color is just different from the previous patch. It would be nice if only Mody was blond, and Han had black hair ect.

Last edited by Damashi; 05/02/17 08:49 PM.