Paladin Cork does need to act more intelligently and stop phoenix diving straight onto enemies just to kill himself.
He is, however, saveable with good uses of Fortify, Armor of Frost and Regeneration. It actually was one of the most fun fight I had so far because there was a different objective to accomplish than just a deathmatch.

Sacpor is supposed to talk to you once you blessed all pigs and has a dialog explaining who he is and why he's there.

The Void-woken Deep dweller with the undead ambush in the swamp can be done in a myriad of ways. Disengage is there for you to come back and fight the battle on your own terms. They have the height advantage, so remove it from them by getting your own height advantage, teleporting them or marking them to force them to come down to attack you. There is also a nice broken bridge that can be accessed before the where the battle takes place and which grants you a nice view over the entire area.
The only thing I've noticed however is that they seem to have a hella lot more range than we do from height advantage. They were able to shoot me with spells from almost twice as far as what the same height advantage gave me after using a Netherswap on one of them.

If anything, fights after the void-woken should be made harder, not the other way around.

Last edited by snap; 05/02/17 08:31 PM.