Power Levels - Skills and Equipment
So, this is the opposite of what most other people are saying, but I like that you can't get fully geared and skilled up easily. This island wants to feel like a world of extreme scarcity, with a few hidden caches of goodies, but mostly you should be trying to make do with very little. I would probably actually take it further - I don't think you should be able to get more than 1-2 new skills on each character in act 1 and you shouldn't necessarily be able to get anything but common items for most of your armor and weapon slots (maybe some of them don't even get filled in act 1). I want it to feel more desperate - I don't want to be a powerhouse and right now I'm tearing through most enemies like wet tissue paper (albiet, in Explorer mode).
However, I think the same thing about the enemies that you face. It seems like most of them are using a much wider array of skills/spells and items early in the game than they should be. Not that I want them to be stupid or weak, but most of the enemies feel too advanced and well-rounded when I'd rather see them more focused on the one or two things that they know. Maybe even have their abilities be somewhat random each run through (i.e. archers randomly get one or two of the four basic huntsman skills maybe one random special arrow; they shouldn't all be good at the same things or all the things). Primary villains (e.g. Bishop, High Judge, Radeka, Deep Dweller) might get a little more than this or might get specific skills if the situation calls for it.
Civil Points
Civil points feel a little underwhelming right now. I can't put my finger on it, but I'm often not sure what to do with them and some of them seem like they should come from another place. e.g.
-You could get better at Thieving by putting points into Scoundrel.
-You could get better at Sneaking by putting points into Scoundrel and/or Huntsman.
-You could get better at Telekinesis by putting points into Aerothurge.
This would also help the combat skills feel a little more important to skill up past level 1.